View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000020 | WolfAdmin | Game | public | 2015-04-05 10:47 | 2019-01-31 18:44 |
| Reporter | Timo | Assigned To | Timo | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 1.0.0a2 | ||||
| Target Version | 1.0.0b | Fixed in Version | 1.0.0b | ||
| Summary | 0000020: Sprees and nextmap not displayed on intermission | ||||
| Description | These are never displayed, even when there have been kills and records. | ||||
| Tags | No tags attached. | ||||
| Mod | N/A | ||||
| Mod version | |||||
| Standalone | no | ||||
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victimId, killerId, mod are not set in game.ondeath() because of an empty parameter list. Thus lastKillerId is never updated and last kill info is not displayed. |
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line 122 of main.lua: gameState is always nil, so this change is not reflected in game.lua and thus game.getState() is never updated. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2015-04-05 10:47 | Timo | New Issue | |
| 2015-04-05 10:50 | Timo | Assigned To | => Timo |
| 2015-04-05 10:50 | Timo | Status | new => assigned |
| 2015-04-05 10:51 | Timo | Note Added: 0000013 | |
| 2015-04-05 10:53 | Timo | Note Added: 0000014 | |
| 2015-04-05 10:58 | Timo | Status | assigned => resolved |
| 2015-04-05 10:58 | Timo | Fixed in Version | => 1.0.0b |
| 2015-04-05 10:58 | Timo | Resolution | open => fixed |
| 2019-01-31 18:44 | Timo | Category | General => Game |