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This might be fixed if you change the workaround of nextmap vote. Instead of calling 'nextmap', should make a timelimit reduction (similar to !endmap custom command, that sets timelimit to 0.1 or 0.5), so the map will always finish by timelimit hit, and go always to intermission. |
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Actually I am not sure if I can fix this. This seems more of a mod-related issue, as I cannot alter the code of the nextmap vote with WolfAdmin. Instead, the mod authors should change the nextmap vote in this special case to some endmap vote, as leroy04 suggested. |
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If the original NQ function can't be fixed, probably a new very similar functionality can be added to WA, which just happens to work unlike the one in NQ. |
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Timo
2017-03-08 11:24
administrator
~0000100
Last edited: 2017-03-08 11:25
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I have looked into the ETLegacy and NoQuarter sources and it should work fine in most cases. However, nextmap vote does not work in case you are in 1) intermission or 2) warmup. Basically, nextmap vote will redirect to intermission only when you are actually playing the map. I'll leave the endmap command discussion open for now, as I do not really see the benefit of this (feel free to implement it yourself though).
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